Plain-English Definition
Attraction is the forcing cousin of decoy. You pull a piece toward danger, usually with check or capture.
Why It Matters
Attraction helps players see sacrifices as geometry, not just bravery.
Common Signs in Games
- The king has only a few legal replies.
- A sacrifice forces the target square.
- The follow-up is checkmate or material gain.
Common Mistakes
- Sacrificing without calculating every forced reply.
- Attracting the king to safety instead of danger.
- Missing a quiet defensive resource.